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Some good links for Cryis Tutorials and maps/mods
MaxedGaming.com Cryengine 2 tutorials and sandbox editor 2 tutorials for you.
CryEngine 2 & Sandbox 2 Tutorials
CryENGINE 2 Sandbox 2 Manual
Crymod Modding Portal Crymod Downloads

Get The GIMP here almost as good as Photoshop but a thousand dollars cheaper!!!

That's free Mate!

GIMP - Downloads

other tools and utilities

Blender is a good modeling tool

blender.org - Get Blender

sPatch is a very easy to use wire frame modeler, it will export as dfx, obj and pov-ray files

spatch and hamapatch

Pov-Ray the standard in rendering software

POV-Ray - The Persistence of Vision Raytracer

 
 

Setting up sound

 

   My tutorial on sound for Sandbox2 Editor

soundeventspots

 

 

First off open rollupbar chose entity, open the triggers folder, then drag a proximity switch out into the area (keep in mind to lock the follow terrain button)

For this one I’m gonna scale the prox switch to fit the radio. Lock the scale button. At the bottom you can type yer size. I’ve set it at .025 to fit the radio.

You can set the size to fit the area for the enter and leave area option or select “activatewithuse” option as I’m gonna do in this one.

Now go to rollupbar and select sound, click on soundeventspot and click in area.

Now we get to the fun stuff, makin that dog point.

Click on yer prox and scroll down the rollupbar to create. Choose a name for this new group, click OK.

Now right click in gray area and click add selected entity, and yer prox will show up like magik.

Click on yer soundeventspot, and right click in gray again and click add selected entity. Same effect, magik again.

Right click again and select add node/misc/start. Now ya gotcha a start node.

Right again and select add node/logic/any.

Now we gotta tie them bad boys together.

Start out to logic in1, logic out to prox enable, prox  enter to sound play, prox leave to sound stop, sound done to logic in2.

Click on soundeventspot, go to rollupbar and click name, find yer music you want and click open. ( only files I’ve gotten to work were mp2s.)

Click on prox, go to rollupbar and check ativatewithuse.

In the rollupbar set all 3 dim switches to 2 so it only activates when you are close

Now when you walk into the area you hit use to play yer sound.

I hope this is useful and helps you out.

See ya in the forums at MaxedGaming.com

 

ewok_vn

 

 

 

 

 

 

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